Foxville is a persistent world setting where the GM (that's me!) will be controlling a number of non-player characters (NPCs) to help facilitate the story, entertain the players, and generally try and provide a sense of immersion and breathe life into the world. In this section, you'll find a list of all of the currently active NPCs in the game, as well as a brief description for each and a picture. If you're interested in interacting with any of these characters, please don't hesitate to reach out to the GM and we can arrange a scene!
Note: This page is currently under construction, as many of the NPCs in the setting will be made after the GM is more familiar with the characters that the players have created. Please check back later for more information!
Directory
Below you will find a gallery of faces - some might not be familiar to you yet, but they will be soon enough! Hover over each face to scan quickly through the NPC list - the character's name will appear above along with a brief description. Click on the face to open the full profile for that character in a new tab. One important thing to note: NPCs are not always equal to player characters in their capabilities. Some might be, but others may be weaker or even considerably stronger than the average. You will get a teaser for what traits each NPC might possess, but these are only those that are publicly obvious, their true nature might be a lot more dangerous than you think! Also, note that the 'predator' or 'prey' tags given to each character reflect what society would generally think of them, it does not dictate their true nature.
You will also be able to see certain symbols next to each character's name, these are intended to quickly convey some extra information about the NPC that you might find useful to know. If a character doesn't yet have any of these symbols, they probably haven't been used in play yet! Here's a quick rundown of what each symbol means:
The green quill symbol means that this character is currently considered to have quite a lot of plot importance - they may be a very important person in Foxville, or connected to several player characters. As a result of this, this NPC is probably quite influential in the setting and they're not considered to be a throw away character. They can still very much be killed off like your average HBO protagonist, but usually as a result of a long term plot!
The amber cookie symbol suggests that this character was intended to be of relatively minor importance, a cute snack that can be eaten by a predator without much consequences. They may end up having a few scenes beforehand, but it's also entirely possible they could get digested and disposed of in their very first outing. Grab 'n gulp!
The purple dice symbol represents that the character isn't intended to be a one-pump chump as far as scenes go - they have an interesting personality or story to tell, and could be a fun character to interact with over a longer term. However, they have substantially less 'plot armour' than a character with a green quill, and their fates may ultimately hang in the balance if the dice don't roll in their favour.
The skull and crossbones symbol indicates that the character is an exceptionally dangerous predator and may have a predogen level (and general threat capacity) much higher than the average PC at character creation. Approaching such a character without caution is not recommended, especially if you mean to engage them in conflict.
The speech bubble symbol indicates that the character is highly seductive or otherwise socially manipulative and can easily prey on the minds of weaker-willed individuals. They might be every bit as dangerous as a more physical predator, especially for those with low Will attributes!
The blue question mark symbol suggests that this character possesses one or more traits that are not publicly known and may make them far more dangerous than they first appear. These traits might also have nothing to do with their predatory nature whatsoever, and could be something as simple as a hidden talent or a secret identity. Engaging with such an NPC might yield great risk, or reward!
The heart symbol means that this character is currently involved in a romantic or at the very least sexual relationship with one or more player characters. This symbol is only applied to NPCs that have actually had scenes with your PCs, not just hypothetical relationships established in your character's backstory.
The pregnant woman symbol means that this character is, you guessed it, currently pregnant! With a player character's baby (or babies) specifically. This is relevant if you were considering knocking them up yourself, but is also worth considering the consequences of if you're out to give this NPC a hard time.
Hover an NPC to see their name and brief description!